With the Server Slam, a few days away you probably are thinking about what the best Diablo 4 sever slam builds are you going to go and you might be thinking about playing the Necromancer. First, we're going to talk with Summoner Necro and the Bone Necro. These are the 2 best D4 Server Slam Necro builds that are just going to be the strongest to destroy Ashava.
Diablo 4 Necro Server Slam Build Guide - Top 2 Best Necromancer Builds For Server Slam In D4
Necromancer is probably going to be the best class in the game after that sorcerer nerfs. Sorcerer's got pretty nerfed with that chain lightning nerf, Hydra is still going to be good. But anyways, this is a Diablo IV necromancer Server Slam build guide for this coming weekend. Now the Server Slam only allows players to get up to level 20, so we're looking at level 20 builds which are not too complex, but you can get so much good stuff for the Necromancer with just a few skill points. It's absolutely absurd! So we're going to talk through two different best Diablo 4 Necro builds for Server Slam.
D4 Best Necromancer Slam Server Builds
Bone Necromancer build will be the strongest in the entire game after the chain lightning nerf which was the previous strongest build. We recommend Bone Necro, you're going to enjoy it and you can't go wrong with it. These are the two best Diablo IV Server Slam builds that make the most sense. Bone is going to be stronger because Bone is going to be the strongest build in the entire game right now. There's so much plus percent damage and it's absurd and none of them got nerfed. The only thing we got nerfed for the Necromancer is the corpse explosion skill and they nerfed the brightness of summons. These builds don't even use summons, summons dies more often. Now, let's dive into the 2 best D4 Slam Server builds for Necro!
1. Summoner Necromancer Build
Basic
Decompose is perfect for Summoners. You want to go decompose because you can get acolytes decompose. So you and your minions deal 10% increased damage to enemies who are being decomposed, so that's why decompose is good. You go and get that over there it's called acolytes decompose.
Core
Go down over and you get blight. The reason you get blight is that supernatural blight makes you and your minions deal 15% increased damage to enemies within blight. So you basically decompose and throw blight at them, now you and your minions are doing 15% plus 10% and 25% increase damage already. That's nice and that's really good.
Macabre
Once you get that you can get macabre, you get corpse explosion. Now this was nerfed, the damage dealt with by the explosion was reduced in the latest beta feedback blog post from Blizzard. Is it still good? Probably, it's so iconic that they can't nerf it to be unusable. We can get enhanced and then plagued corpse explosion to deal 10% increased damage to enemies that are slowed stunned or vulnerable. So 10% for each so we have slow with decompose. With blight that slows enemies by 25% so that's a 10% increased damage with corpse explosion on blighted enemies.
Summoning
Then we're going to get the summoning skills, skeletal warrior mastery with 45% increased damage in the life of skeletal warriors. That's a lot and then you got grim harvest which is a prerequisite. It's going to give you three essence per corpse consumed which is nice. But you're going to get three points into fueled by death deal 12% increased damage for 4 seconds after consuming a corpse which you do with corpse explosion. So you're basically always going to be doing a 12% increase damage.
Corruption
Finally, go over to the corruption tree in 3 points of 2 skeletal mage mastery which will increase the life and damage of skeletal mages by 45% which is quite a bit. Then we got 1 point into depth's reach, you deal a 4% increase in damage to distant enemies. Distant enemies are just enemies that are not melee.
Book of the Dead
It's pretty straightforward. You make your minions stronger and you get up skills and abilities that make your minions do damage, then you also just get corpse explosion and fueled by death. These are very good skills. Most importantly, the book of the dead is important for a Summoner build.
Skeletal reapers do the most damage and also reaper's attacks have cooldown that will go away faster by 2 seconds whenever they attack and mobilize slowest under vulnerable. Since you're using blight on slowed enemies that's going to make the skeletal reapers attack faster. This just seems to have the highest DPS thing you can get. After being alive for 5 seconds, Bone mages deal 40% increased damage that's wild. So we're just trying to max out the damage of the summons. You're going to be re-summoning them crazy. Because the nerf says summoned minions will die more often, requiring players to utilize corpses more so you're going to be re-summiting them anyways.
Aspect
Finally, there is one aspect you can get for this build in flesh-rending aspect in nostrava after decomposed spawns a corpse gains 10 to 20 essence. So that's cool basically decompose spawns the corpse every two and a half seconds. So every two and a half seconds, you get 10 essences. It'll be the lowest role.
2. Bone Necromancer Build
Basic Skills
You get bone splinters and you get initiates blown splinters so that they have a 20% chance to make enemies vulnerable which is fantastic.
Core Skills
Then we're going to get bone spear what a surprise. Supernatural bone spear to do the same thing applies that vulnerability. Vulnerability makes enemies take 20% more damage from all sources and then we've got unliving energy as prereq 3 more essence max. Then we're going to get imperfectly balanced, you deal 30% increased damage with your core skills at the cost of costing 15% more essence. Totally worth it! 30% damage is huge.
Macabre
We're going to get blood mist. Think this is such a good Necromancer ability, it's just so good. You go immune which is unstoppable. Use blood mist when you're crowd controlled to get free of it.
Copse
Then we're going to get corpse explosion because is any Necromancer build complete without corpse explosion? Then we'll get enhanced corpse explosion and we want to get plagued corpse explosion because we do make enemies vulnerable. It would be nice to get that extra 10% and go ahead if you think that's better. But one point underground grim harvest, so you get three essences per corpse explosion, and then fueled by death, you deal 12% increased damage for 4 seconds after consuming a corpse. Now what's better depends on how often you use corpse explosion, because you could take one point out of this and lose 4% bonus damage and then put one point into plagued corpse explosion for 10% increased damage with corpse explosion when they're stunned, slowed, or vulnerable. But it's only corpse explosion damage that's getting buffed versus everything you do getting 4% increased damage. Fueled by death is just better because that will apply to your bone spear and will apply it to your bone splinters.
Corruption
We can't forget this amazing passive down in the corruption tree, death’s reach. You deal 12% increased damage to distant enemies. There's just so much increased damage, we've got death’s reach at 12%, we got fueled by death at 12% and then we've got a perfectly balanced 30%. 54% increased damage from just passives within the Necromancer tree, absolutely absurd. Bone Necro is going to do so much damage. If you don't have a lot of time and you just want to get Ashava down as fast as possible level on world tier 2 as a Bone Necro and then switch to World Tier 1 and go find Ashava.
Book of the Dead
For the book of the dead, sacrifice your skeletal skirmishers that's going to give you a 5% increase in critical strike chance. Then sacrifice your cold mages for 15% increased damage to vulnerable enemies. Bring that up to 69% increased damage, so really awesome.
Aspect
Then there are no aspects of fractured peaks that make sense for this.
[Berserker Axe]
[Random]
Available for:
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Steam Epic Games
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Xbox
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PlayStation
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Switch
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