Welcome to buy cheap D2R Items, FC Coins, Madden Coins and NBA 2K MT at UTPLAY.COM. Google Safety Google Safe
Language EN
  • EN EN
  • FR FR
  • DE DE
  • NL NL
  • ES ES
  • IT IT
  • PT PT
Giveaways Boss Drop
Diablo 4 Best Gems (Stats) for Each Class (Specific Builds) | Diablo IV Gem Guide
4/15/2023 6:34:18 PM

Today we're going to be going over a Gem guide in Diablo 4, covering all of the best gems for very specific builds. 


Diablo 4 Gem Guide (Why Gems Are Useful & What Are the Best Gems)

Right now in the Diablo community and one of the hot topics about gems was actually talking about how the gem effects aren't very fun, some people were even saying they were basically useless. So in this guide, we are going to show you that is completely wrong, the gems are going to be able to give you insane amounts of damage.

Related Read:

Diablo 4 Season 1 Tier List - Best Class & Builds To Start S1 in D4


Diablo 4 Gem List & Stats

Shortly after your first steps in Sanctuary, you will find your first gems. These offer different bonuses depending on the colors and the location where you crimp them. The more you progress in your adventure, the more powerful gems you will find. You can also upgrade them directly through Jewelry.

Each Gem type can be found and customized to provide unique stats based on the Gear slot it's inserted into. When socketed, Gems enhance the weapon's damage, fortify the armor's defensive capabilities, and improve the Resistance of the jewelry.

Here are the full list of Diablo 4 Gems, and their stats for weapon, armor, and jewelry:

Amethyst

Crude Amethyst:

  • Weapon: +4.0% Damage Over Time

  • Armor: 6.6% Damage Taken Over Time Reduction

  • Jewelry: 11.5% Shadow Resistance

Chipped Amethyst:

  • Weapon: +5.0% Damage Over Time

  • Armor: 8.2% Damage Taken Over Time Reduction

  • Jewelry: 14.3% Shadow Resistance


Emerald

Crude Emerald:

  • Weapon: +6.0% Critical Strike Damage to Vulnerable Enemies

  • Armor: +19 Thorns

  • Jewelry: 11.5% Poison Resistance

Chipped Emerald:

  • Weapon: +7.5% Critical Strike Damage to Vulnerable Enemies

  • Armor: +39 Thorns

  • Jewelry: 14.3% Poison Resistance


Ruby

Crude Ruby:

  • Weapon: +12.0% Overpower Damage

  • Armor: +5% Life

  • Jewelry: 11.5% Fire Resistance

Chipped Ruby:

  • Weapon: +15.0% Overpower Damage

  • Armor: +5.5% Life

  • Jewelry: 14.3% Fire Resistance


Topaz

Crude Topaz:

  • Weapon: +13.3% Basic Skill Damage

  • Armor: 6.6% Damage Reduction While Control Impaired

  • Jewelry: 11.5% Lightning Resistance

Chipped Topaz:

  • Weapon: +16.7% Basic Skill Damage

  • Armor: 8.2% Damage Reduction While Control Impaired

  • Jewelry: 14.3% Lightning Resistance


Sapphire

Crude Sapphire:

  • Weapon: +6.0% Critical Strike Damage to Crowd-Controlled Enemies

  • Armor: 4.0% Damage Reduction While Fortified

  • Jewelry: 11.5% Cold Resistance

Chipped Sapphire:

  • Weapon: +7.5% Critical Strike Damage to Crowd-Controlled Enemies

  • Armor: 5.0% Damage Reduction While Fortified

  • Jewelry: 14.3% Cold Resistance


Diamond

Crude Diamond:

  • Weapon: +4.0% Ultimate damage

  • Armor: +4.0% Barrier Generation

  • Jewelry: 4.0% Resistance to All Elements

Chipped Diamond:

  • Weapon: +5.0% Ultimate damage

  • Armor: +5.0% Barrier Potency

  • Jewelry: 5.0% Resistance to All Elements


Skull

Crude Skull:

  • Weapon: +6 Life On Kill

  • Armor: +4% Healing Received

  • Jewelry: +100 Armor

Chipped Skull:

  • Weapon: +13 Life On Kill

  • Armor: +5% Healing Received

  • Jewelry: +170 Armor


Diablo 4 Gem Tier Craft

During your adventures, when you encounter Gems, you have the option of bringing them to the Jeweler to create more potent versions. This process necessitates 3 Gems of the lower tier and a small amount of Diablo 4 Gold to produce 1 Gem of the next tier. (For example, upgrading from Crude to Chipped requires 4,500 Gold.) By upgrading your Gems, you can boost the stats they bestow based on the gear-slot where they are inserted.


Diablo 4 Gem Using Rules (as not all classes are the same)

Here we will go over some rules for using the gems in each class:

Weapon Gems

  • Barbarian can have 6 gems

  • Rogue can have 4 gems

  • Druid/Necromancer/Sorcerer can have 2 gems

Armor Gems (All Classes can have 5 gems)

  • Helm: 1 Gem

  • Body Armor: 2 Gems

  • Legs: 2 Gems

Jewelry's Gems (All Classes can have 3 gems)

  • Ring: 2 Gems

  • Amulet: 1 Gem

A two-handed weapon can hold two gem sockets while the one-handed weapon or offhand. So the Druid can have gems on your main hand and offhand; or if you're playing on the Necromancer, you can have gems on your main and your off; or with the sorc you have like a focus too, basically if you want to run a staff, there are two-handed weapons, but you can only still have two from certain characters. So certain characters benefit from gems a lot more than others.

So to go ahead and explain this all of the character classes in terms of weapons will be different, however, for the Armor, All classes will always have 5 gems. And for Jewelry, all classes will have three gems. 


Best Stats of Each Diablo Gem

Now let's go over how powerful this can actually be on different builds:

Strongest Stats of Amethyst

Amethyst In Armor

  • 21% per Lv10

  • 5 = 105% DOT Reduction

  • Half the damage taken

Amethyst In Weapon

  • Increase damage over time

  • 13% per

  • 78% for 6

  • 52% for 4

  • 28% for 2

Let's go over the armor in amethyst, it gives us damage taken over time production so if we were to get a level 10 or tier 10 version of the amethyst using the exact same numbers in terms of the increase from Tier 1 to tier 2. We would get it's actually pretty insane, we would get at level 10 it would be 21 per level 10, which effectively means if we have 5 armor gem sockets and we throw an Amethyst that would make it so we would have 105 damage over time production now. We are not positive this is going to be half of the damage taken if that makes any sense because 100% reduced means half or does that actually mean you take zero? Once you hit a certain threshold on let's say cooldown reduction, you get diminishing turns same thing with let's say attack speed in the game. Being able to have that insane amount of damage over time reduction could be massive. 

On top of that let's see what the amethyst does for our weapon, we get increased damage over time. Now depending on what class you're playing, again at tier 10, it'd be 13% if you're playing Barb, now this is where a Barb becomes a lot more powerful. Barbarian has six sockets, that's 78% increased damage over time if you throw in amethyst in every single piece, that's massive - you're getting almost double the DPS just with gems. So the people that are saying gems are worthless, we got all the stats here. 


Strongest Stats of Emerald (in Armor)

  • 199 Thorns Per

  • 995 Thorns for 5x Necro/Barb

Emerald could be a very good one for any Thorns build, Necro and Barb can both play Thorns with five gems each at 199. Either way you're getting almost a thousand Thorns damage with a flat number, not even getting increased by your flat scaling of thorns. 


Strongest Stats of Ruby

  • 9.5% Life Per

  • 47.5% With x5

Rubies are going to be good on every single build, you get 9.5% life per gem which would equal up to 47.5% that's almost 50 extra HP. Getting almost 50 extra bonus life is massive in the game.


Strongest Stats of Topaz 43% Damage

  • 258% for Barb

  • 172% for Rogue

  • 86% for other classes

Topaz actually can go up to 43% increased damage going over, being able to have your basic skills actually hit for 258% on a Barbarian, could actually be pretty good, especially with any of the things that incorporate bleed with Barbarian, that could be massive for Rogue you can get four stocks that's 172%, but for other classes, it's only 86% because you can only have two sockets for those other classes in the weapon department for your basic skills.


Strongest Stats of Sapphire 

Sapphire in Weapon (Best for Most Builds, Meta for high numbers)

  • +% Critical Strike Damage to Crowed-Controlled Enemi 19.5 per

  • 117% for 6x

Sapphire in Armor

  • 5% per

  • 25% damage reduction while fortified

Sapphire is basically going to be the meta, since crit hit damage is a very important thing. So with Barbarian, you can have 117% increased Critical Strike damage to crowd control enemies getting crowd control enemies is super easy in Diablo 4, because there are so many abilities that just activated heck you can have some sort of thorns that does one damage that just inflicts bleed to an AOE, and on top of that being able to just bleed the enemies you can slow them down and you don't even have to have that crowd control. Just with this over 7.5 times six, you get basically almost 50% increased crit strike damage to crowd control enemies that's how you hit so hard and that's why the gems are going to matter a lot. 

Even if we look at Sapphire in armor, just with those five of those, you get a 25% damage reduction that's massive. Now it does have this condition while fortified, so obviously playing Barbarian and Druid, you can get fortification easily, there might be some legendaries that you can get on other classes, but those are the primary classes that do use it. 

In addition to that going over the resistances, you can get any one resistance. Like let's say that you're fighting a world boss, you could get 110 resistance for one type if you run multiple of those. We're talking three of those because these go in your jewelry, which means your rings an ambulance, you can get 110 resistance for one type. So a Sapphire would be poison, so you know how the poison damage basically one shot, that would be huge for you.


Strongest Stats of Skulls 

  • 69 HP per kill (weapon)

  • 730 Armor (per Jewelries)

Now more likely everyone's going to be running the skulls in every single slot because just better overall. A level 10 Skull would give you 69 HP per kill. Some people are talking about skulls being very good in terms of your weapon but Sapphires are probably going to be the primary for the late game. Now Skulls are going to be super good in Jewelry. In Diablo 4, you get damage reduction based on your armor for everything, not just flat physical which is normally what Diablo does how it used to work is based on your armor or your dexterity you'd have a chance to not be hit your defense if that makes any sense. 


Diablo 4 Best Gems for Each Class (Build)

We are trying to give you the most in-depth explanation because there are several builds:

  • Ruby is 100% always useful in Armor with %life

  • 3Emerald is Best for thorns

  • Jewelry's Skull as armor adds to all Damage Reduction

If you want the TLDR, the best gems in the armor are more likely going to be the Ruby, because it's 100% useful in every single book, and gives you flat life. 

Emerald is going to be best for thorns in armor. The jewelry and the skulls are going to be the best. The way armor works in Diablo 4 compared to the previous Diablo games is armor actually doesn't only give you flat physical damage reduction but also gives you all damage reduction which is absolutely amazing.

Sapphire is going to be the best for DPS more likely later on because you don't have enough crit hit chance and it gives you increased damage from crit based on if the enemy's crowd control which is basically everything but like you're going to get more crit as you progress in the end.

langtustore.com
loading..

Guess you ask