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Diablo 4 Patch Notes Update - Diablo 4 Dungeon, Class& Buffs Changes, General Quality Of Life
4/18/2023 11:53:59 AM
Tag: Diablo 4

Diablo 4 is getting closer to release one day at a time. Of course, as get closer, given more and more information, this time specifically giving some pretty interesting patch notes.

Diablo 4

Diablo 4 New Huge Patch -  Diablo 4 Dungeon, Class& Buffs Changes, General Quality Of Life  

1. Diablo 4 Patch Notes Update - Layouts Of The Dungeons

Here is the first big confirmation that it means something real for us starting. Then they've redone the layouts of a few of the dungeons that players were commonly complaining about, specifically Caldera Gate defiled catacombs derelict Lodge Forbidden City horfrost demise Immortal emanation cordragan barracks mallwood and Reimscar caverns. Many people were saying they found themselves having to backtrack awkwardly in the dungeon which results in a large amount of time, just spent sort of running around rather than killing stuff constantly which isn't particularly fun, they took that feedback into account and changed some stuff up also worth noting in the notes here that they use these specific phrases to describe this.


2. Diablo 4 Patch Notes Update - Dungeon Gameplay 

They've done some nice quality-of-life changes for any dungeon objective that is to Kill All Enemies in an area when you're down to the last few, they will actively run towards you instead of just you having to search the whole area until you find them inanimous based dungeons collecting, some of the Animus will give you some resource back and also reduce your cooldowns by one second rescuing the prisoner-based dungeons has had its time reduced and also drops a health potion when you complete each of the various objectives, and in any of the dungeons that require you finding an object and bringing it back to the pedestal.

Once you have the object on your back, your movement speed is increased by 25, the channel time has been eliminated for placing these items on pedestals and when you interact with these, it will restore your Health Resource potions and reset cool clowns, they've added a mini map ping when a door is opened presumably for multiplayer.

When another player completes an objective, the dungeon objectives to take down a specific structure have been given more combat mechanics, so that you aren't just sitting there whacking an animate object while other things try to defend them, then after that have a nice host of class balance changes which can't test, obviously of course, but are nice to see being thought of this early on.


3. Diablo 4 Patch Notes Update - Classes

They've increased the amount of stun that Elite enemies take before becoming Unstoppable and they've made a bunch of changes to Legendary Powers as well.

Barbarian

A flat 10% passive damage reduction has been added for the Barbarian Class. Some

Skill Tree passives had their damage reduction effects reduced to compensate. 

The Whirlwind Skill now deals more damage and consumes more Fury.

The Double Swing Skill Enhancement refunds its full Fury cost when used on 

Stunned or Knocked Down enemies.

Druid 

Companion Skills will now deal heavily increased damage.

All Ultimate Skills have had their cooldowns reduced.

Usability improvements have been made to Maul and Pulverize.

Using a non-Shapeshifting Skill will transform a Druid back into their human form.

Necromancer

Summoned Minions will die more often, requiring players to utilize Corpses more

often. 

Many bonuses in the Book of the Dead have had their stats increased.

The damage dealt by the Corpse Explosion skill has been reduced.

The brightness of the Skeletal Warriors and Mages has been reduced.

Rogue 

Upgrades for Subterfuge Skills have had their bonuses increased.

Multiple passive Skills have had their bonuses increased.

All Imbuement Skills have had their cooldowns increased.

Sorcerer

Charged Bolt's damage was increased and the Mana cost to cast decreased.

Decreased the damage of Chain Lightning and reduced its effectiveness against

Bosses.

Decreased the cooldown for the Incinerate Skill's Enchantment bonus.

Firewalls will now spawn underneath enemies more frequently when using its

Enchantment bonus. 

Increased the Lucky Hit chance for the Meteor Skill's Enchantment bonus.

Encounters   

Fixed multiple issues that allowed bosses, like the Butcher, to become unresponsive.

The Butcher has been re-evaluated for difficulty and will present a greater challenge in World Tiers I and IV.

Bosses such as Tchort, Malnok, Vhenard, and others were reevaluated for melee

character difficulty, resulting in changes to attacks and fight mechanics.

Fixed an issue where Vampire Brutes using the Shadow Enchant affix would chain-

cast Impale.

Cellars

Increased the chance for a dungeon Event to occur in Cellars.

Cellars will now consistently reward a chest upon completion.

Fixed an issue where Cellars would prematurely be marked as complete.

Fixed an issue where the guaranteed elite monster would be absent from a Cellar.


4. Diablo 4 Patch Notes Update - The general quality of life

Finally, some general quality-of-life changes three of these are just sort of bug fixes, but one of them is a much bigger deal, then reset dungeon button has been disabled the main reason that this sucks is if you want to just Farm one dungeon over in and over you now well you can't the reason that they did this, specifically was to stop people from just resetting dungeons when they were probably about to die.

If they were in the hardcore mode which can understand them wanting to avoid, they said specifically that they are looking for a way to reintroduce, this feature in some way in a less all-encompassing way.

Maybe this will lead to timed resetting like once an hour, you can do a dungeon or some sort of group searching mechanic to find other people doing the dungeons, but the literal reset dungeon button is now gone, and in theory, it'll stay that way rest in peace, and that's it for the patch notes themselves.


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