Welcome to buy cheap D2R Items, FIFA Coins, Madden Coins and NBA 2K MT at utplay.com. Google Safety Google Safe
EN
  • EN
  • FR
  • DE
  • NL
  • ES
  • IT
D2R 2.4 Ladder Act 5 Merc Build Guide | Best Act 5 Mercenary Weapons & Gear in Diablo 2
5/9/2022 12:05:22 PM

Before you build your character with the frenzy mercenary in Diablo 2 Resurrected 2.4, what do you need to understand first? And what weapons to use for the new Act 5 merc in D2? In this article, we’ll start with some tips for D2R 2.4 Act 5 Merc builds and more importantly, the best Act 5 mercenary weapons, runewords, and gear to use. 

Related Read: D2R 2.4 Ladder Sorceress Leveling Guide


D2R 2.4 Ladder Act 5 Merc Build Guide - How to Create the Best Build for Act 5 Mercenary?

The Act 5 Mercenary has been updated in Diablo 2 Resurrected 2.4 Patch, and the frenzy merc is so godly in the game. Then what should you know about the Act 5 merc build gear?


The first thing to note is that when you have equipped a single weapon, it will use that weapon for both melee attacks and that damage is applied to both hands. However, technically that should be impossible since they only have one weapon equipped, and if you don't have a weapon equipped, you should only be getting the mercenary's base damage, every mercenary deal base damage even without a weapon, and then on top of that he would use his frenzy stacks, but he can frenzy without having a weapon equipped. Equipping a single weapon, he is also able to frenzy and it will use that weapon's damage in slots. 


It's really important to note that something like Last Wish while they'll use the weapon base for the damage and theoretically for the chance to hit, it's not going to give you that double down of the might or you need to equip both weapons to get that double might aura, but you will have all of your chance to proc as if that weapon was equipped in both hands, you're actually getting the exact same chance to proc as if you had equipped two weapons. So if you're literally using only a Grief for pure DPS, you actually only need to equip a single Grief, you don't need to make a second one. This also means is that if you're rolling multiple Grief runewords and you get a higher damage version, putting that in the main hand and then not equipping second grief will actually net you more damage than it would put on weaker damage based Grief.


The normal mercenary can use two-handed weapons in a single-hand slot, but when he does that, he actually doesn't get that times two damage across the board on the base, and the frenzy mercenary can only use one-handed weapons, you are still getting that times two weapon damage on the newly coded mercenary. 


The act five mercenary actually has an inherent five percent chance to crit, the merc crit chance rolls completely separately from your base critical strike roll, you'll check deadly strike chance, if that fails you'll attempt to critically strike based on either weapon mastery, which you can now give to the mercenary or from giving them critical strike skill and then if you successfully crit, there you have a five percent chance to crit.


Best Act 5 Mercenary Weapons and Gear in Diablo 2 - D2R Act 5 Merc Weapons

Let’s take a look at some viable options for the D2R Act 5 mercenary weapons and gear. Save yourself a lot of high-level Diablo 2 runes and make sure you are equipping the weapons that get you the maximum benefit of it. 

This merc is going to include things that have auras or the chance to cast procs or just raw damage. 

- Lawbringer (Phase Blade): this gives you to crepify the sanctuary or that’s going to increase your safety.

Lawbringer

11-Amn18-Ko20-Lem
20% Chance To Cast Level 15 Decrepify On Striking
Level 16-18 Sanctuary Aura When Equipped (varies)
-50% Target Defense
Adds 150-210 Fire Damage
Adds 130-180 Cold Damage
7% Life Stolen Per Hit
Slain Monsters Rest In Peace
+200-250 Defense Vs. Missile (varies)
+10 To Dexterity
75% Extra Gold From Monsters

- Crescent Moon (Phase Blade): a cheap weapon that is going to give you static in an area.

Crescent Moon

13-Shael22-Um3-Tir
                           10% Chance To Cast Level 17 Chain Lightning On Striking
               7% Chance To Cast Level 13 Static Field On Striking
               +20% Increased Attack Speed
               +180-220% Enhanced Damage (varies)
               Ignore Target's Defense
               -35% To Enemy Lightning Resistance
               25% Chance of Open Wounds
               +9-11 Magic Absorb (varies)
               +2 To Mana After Each Kill
               Level 18 Summon Spirit Wolf (30 Charges)
                       

- Last Wish (Phase Blade): life tap on striking, fade when struck, Might aura, and you can dual wield these for level 34 Might aura. 

Last Wish

31-Jah30-Ber31-Jah23-Mal31-Jah29-Sur
6% Chance To Cast Level 11 Fade When Struck
10% Chance To Cast Level 18 Life Tap On Striking
20% Chance To Cast Level 20 Charged Bolt On Attack
Level 17 Might Aura When Equipped
+330-375% Enhanced Damage (varies)
Ignore Target's Defense
60-70% Chance of Crushing Blow (varies)
Prevent Monster Heal
Hit Blinds Target
+(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)

- Grief (Phase Blade): ultimate damage weapon for most builds and the Act 5 mercenary. 

Grief

5-Eth28-Lo23-Mal8-Ral3-Tir
35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)

- Headstriker (Conquest Sword): this is pretty rare, but it provides the highest damage output for your mercenary, when it is equipped with a one-handed mercenary, the damage will be doubled. It is one of the best options for your mercenary because of all of the flat damage that he gets and the addition to the deadly strike.

Headstriker

HeadstrikerOne-Hand Damage: 40 To (86-184) (63-112 Avg)
Required Level: 39
Required Strength: 92
Required Dexterity: 43
Durability: 32
Base Weapon Speed: [0]
150% Enhanced Damage
+ (1 Per Character Level) 1-99 To Maximum Damage (Based On Character Level)
(1.5 Per Character Level) 1-148 % Deadly Strike (Based On Character Level)
Prevent Monster Heal
+15 To Strength
(Only Spawns In Patch 1.09 or later)

- Sazabi's Set: Individually, these D2R set items are not very good, but if you slap them all together, you get a pretty good set bonus. The good things that stand out here include 15% life stolen per hit, an increase in maximum life by 27%, all resistances +30, damage reduced by 16%, etc. 

Sazabi’s Mental Sheath (Basinet)

Sazabi’s Ghost Liberator (Balrog Skin)

Sazabi’s Cobalt Redeemer (Cryptic Sword)


dareushop.com
loading..

Guess you ask