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Lost Ark PTR Balance Patch- Big Class Balance Changes, Hallucination Set Buff, Job Engraving, etc
8/2/2022 5:52:54 PM

In this Lost Ark balance patch, we have prioritized some of the classes that we think need to be changed and focus on improvement. In accordance with the change in the battle environment, the overall aspects such as class characteristics, combat operation, and visuals were reviewed. We tried adjusting various parts such as identity, job engraving, skill, tripod, etc. Other than that, balance adjustments were made for classes that showed excessive performance or had poor performance. For the new class, Meteorologist, some adjustments and improvements are currently in progress. Due to the nature of the new class, it is necessary to observe a little more until the setting is prepared to some extent and the skill level rises. Some classes got nerfs, some got big buffs, some got specific reworks and adjustments, some got balanced and some didn't have any changes. Overall a very good patch that brings balance to the game without making any class weak or strong.


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Hallucination Set Buff

Set Item - Psychedelic Set Change

  • The hallucination 4 set effect has been changed as follows:

Existing: Critical hit rate increases by 15/18/20%. When a critical hit occurs, the duration of the 'hallucination' effect is increased by 1 second. (Activation cooldown 0.4 seconds)

Changed: Increases by 1 second. (Activation cooldown 0.4 seconds)

  • The hallucination 6 set effect has been changed as follows:

Existing: If the 'hallucination' effect is maintained for more than 9 seconds, it is changed to a 'real’effect that increases damage to enemies by 12/14/15% and critical hit rate by 5/7/8% for 90 seconds. When a critical hit occurs, the duration of the 'substance' effect is increased by 1 second. (Activation cooldown 0.4 seconds)

Changed: If the 'hallucination' effect is maintained for more than 9 seconds, it is changed to a 'real' effect that increase damage to enemies by 12/14/15% and critical hit rate by 5/7/8% for 120 seconds. When an attack hits, the duration of the ‘substance’ effect is renewed. (Activation cooldown 0.4 seconds)

Berserker

Engrave

  • We have changed the effect of 'Beer Warrior's Secret' as follows:

Existing: Critical damage increases by 35/50/70% during the runaway, and the exhaustion effect does not occur at the end of the runaway.

Change: Damage to enemies increases by 16/24/32% during runaway, and exhaustion effect does not occur at the end of runaway.

Warlord

Skill – Bash

  • The 'Ring Bell' tripod effect has been changed as follows:

Existing: Attack range increases by 30.0%.

Change: Attack range increases by 70.0%.

Destroyer

Skill – Earth Wave

  • The 'One Man Army' skill has been deleted and a new skill 'Earth Wave' has been added.

  • The 'One Man Army' gem has been changed to the 'Earth Wave' gem.

Skill – Perfect Swing

  • The number of attacks of the basic and 'uncontrollable' tripod has been from 2 to 1:

Damage and disabling caused by bumping counts towards damage and disabling damage caused by swinging the hammer.

As a result, the damage when using the 'Uncontrollable' tripod increases by up to 6.8% compared to the previous one.

  • The 'final blow' tripod effect has been changed to the ‘gravity charge’ effect:

Existing: Damage dealt when a skill hits an enemy with less than 50.0% health increases by 20.0/26.2/32.4/38.6/45.0%.

Change: Acquire 14.0/15.0/17.0/19.0/21.0% additional gravity gauge for each core possessed.

  • Changed the effect of the 'Time of Slaughter' tripod:

Existing: Changed to normal operation. It moves forward and deals damage, immediately swings the hammer to deal 30.0/37.5/45.0/52.5/60.0% of the base damage.

Change: Changed to normal operation. Moves forward and deals damage, immediately swings the hammer to deal the same damage as overcharge, and increases total damage by 30.0/36.5/43.0/50.8/58.6%.

Skill – Sizing Hammer

  • The 'hard body' tripod effect has been changed to the 'enhanced blow' effect:

Previously: All damage received during skill casting is reduced by 30.0/32.7/35.4/38.1/40.8%.

Changed: Damage to enemies increases by 15.0/21.0/27.0/33.0/40.0%.

  • We have changed the 'weak and strong food' tripod effect to the 'gravity charge' effect:

Existing: Damage to low-ranking and normal monsters increases by 100.0/111.0/122.0/133.0/145.0%.

Change: Gain 16.0/18.0/20.0/22.0/24.0% additional gravity gauge for each core you have.

Skill – Earth Eater

  • The 'absolute force' tripod effect has been changed to the 'gravity charge' effect:

Existing: Ignores 10.0/12.7/15.4/18.2/21.0% of the enemy’s defense when hitting an attack per gravity core.

Change: Acquire 14.0/15.0/17.0/19.0/21.0% additional gravity gauge for each core possessed.

Skill - Neutralizer

  • The 'dark energy' tripod effect has been changed to the 'gravity charge' effect:

Existing: The property of the shock wave is changed to the [dark] property, and the damage done by the shock wave ignores 30.0/42.0/54.3/66.6/78.9% of the enemy's defense.

Change: Acquire 14.0/15.0/17.0/19.0/21.0% additional gravity gauge for each core possessed.

Skill – Full Swing

  • The 'absolute force' tripod effect has been changed to the 'gravity charge' effect:

Existing: Increases damage dealt to enemies by 10.0/12.5/15.0/17.5/20.0% per 1 core possessed.

Change: Gain 16.0/18.0/20.0/22.0/24.0% additional gravity gauge for each core you have.

Infighter

Skill – Reduced the damage of shock skills by 3.7% during PVE.

Soul Fist

Skill – Reduced the damage of all skills except basic attacks by 2.8% during PVE.

Lance Master

Skill – Increased the damage of concentration skills by 6.6% during PVE.

Blaster

Stats

  • The damage factor of the shelling skill due to the specialized stat been changed as follows:

Existing: 0.5

Changed: 0.6

Changed the increase in the efficiency of the firepower buff due to the specialized stat to an increase in the amount of acquisition of the bombardment gauge.

  • The selling gauge acquisition factor due to the specialized stats has been changed as follows:

Existing: 0.7

Changed: 0.1

Skill

  • Increased the damage of normal skills and awakening by 16.0% during PVE.

  • Increased the damage of bombardment skill by 25.3% during PVE.

  • Reduced all damage in PVP by 6.0%.

Hawk Eye

Skill – Increased the damage of all skills except basic attacks by 4.8% during PVE.

Scouter

Skill

  • Increased the damage of all skills except for basic attacks by 4.0% during PVE.

  • Increased the speed of the weather device’s motion to be faster.

Gunslinger

Skill

  • Increased the damage of shotgun skills by 5.0% during PVE.

  • Magical Gunner Skill Tripod has been changed.

'Specialbullets' changed to 'All rounds':

Existing: Increases damage dealt by 30.0/37.0/44.0/52.0/60.0% when attacking an enemy that is immune to damage or more.

Change: Back attack is no longer applied, but damage to enemies increases by 5.0/10.0/16.0/22.0/28.0% and critical hit rate by 10.0%.

'About thatched' changed to 'Special bullet':

Existing: Back attack is no longer applied, but damage to enemies is increased by 10.0/16.0/22.0/28.0/35.0% and critical hit rate by 20%.

Change: Increases damage dealt by 50.0/57.5/65.0/72.5/80.0% when attacking an enemy immune to damage taken or more.

Engrave

  • The 'Peace Maker' effect has been changed as follows:

Previously: When changing to handgun stance, attack speed increased by 8/12/16%, when changing to shotgun stance, critical hit rate increased by 15/20/25%, when changing to rifle stance, damage to enemies increased by 10% and health increased by 50 gain an additional 10/20/30% increase in damage dealt to targets below % for 9 seconds.

Changed: Increases attack speed by 8/12/16% when changing to handgun stance, increases critical hit rate by 10% and increases damage to enemies by 5/10/15% when changing to shotgun stance, increases damage dealt to enemies when changing to rifle stance increases damage by 10% and increases damage dealt to targets below 50% health by an additional 10/20/30% for 9 seconds.

  • The 'Time to Hunt' effect has been changed as follows:

Existing: Handgun and rifle skills increase the critical hit rate by 20/30/40%, but shotgun stance cannot be used.

Changed: Critical hit rate of handgun and rifle skills is increased by 22/33/45%, but shotgun stance cannot be used.


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