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Diablo 2 Resurrected Blizzard Firewall Sorceress Build Guide - Skill Point Set, Equipment, Runewords, Mercenary & More
11/3/2021 2:21:49 PM

Since most of the time in Battle.net mode, everyone fights in Solo, the damage of a single series has overflowed after the equipment and level are gradually increased. In the current Diablo 2 Resurrected, Firewall does not need to invest too many skill points to hit a sufficient amount of damage, so after the break elemental immunity of the ice break is repaired, the Gold & Fire dual sorceress has become the most economical and affordable way of running maps.


D2R Elemental Immunities and How To Against

Elemental Immunities (Cold, Fire, Lightning)

Before understanding the Cold & Fire dual repair, we need to know the elemental immunities and coping methods of the game.

Like the characters we operate, monsters in the Diablo 2 Resurrected also have six types of resistance: physical, Cold, Fire, Lightning, Poison, and Magical. Unlike characters that can only reach 95% resistance, the resistance of monsters can exceed 100%. Yes, after exceeding 100%, the monster’s “XX immunities” will be displayed. At this time, the monster will not be harmed and affected by such elements.

Magical resistance and Magical damage are rare in the game, and Magical resistance will not reduce elemental damage.

The basic resistance of different monsters is different. In the hell mode, most monsters have one elemental immunity, and some monsters can have two types (such as elites affected by affixes), but limited by the basic principles of the game, no more than two types.

The Countess in Hell Mode is a good chestnut with an immunity mechanism. She is fixed with cold immunities and fire immunities, so even if it is randomly strengthened to Lightning (increased by 70% lightning resistance, it will release charged bombs when hit) and magic resistance ( Thermal power ice three carry increased by 40%) affixes can’t be used against Lightning Immunities.


Methods To Against Elemental Immunities

For elemental immunities monsters, there are the following ways to deal with it

1. Runaway

In the early days when mercenaries have poor equipment and only single-line output, it is shameful but useful to escape. When choosing a combat area, it is better to pay attention to whether most of the monsters in it have resistance, such as the crypt in Taymour Highland. There are many fixed cold immunities in the monsters, so the pure ice game is generally not to go there to brush.

2. Repair more

Duo Xiu refers to learning a variety of element methods. Using the element skills of monsters to kill monsters without immunities is a method to deal with immunities monsters. The Cold & Fire dual repair described in this article is also included.

3. Mercenaries

Equipped with good enough Mercenary (collectively referred to as the spearmen hired in the second act) can provide a lot of physical output, which can help us deal with elemental immunities monsters.

4. Break Elemental Immunity

Through the "Lower Resist" curse of the undead and the "Conviction" of the Paladin, we can reduce the fire, cold, and lighting resistance of monsters. Although these two skills only have a 20% effect when the resistance of the monster is above 100%, If the resistance of the monster is lower than 100% after being affected by them, the immunity status will disappear. After that, we can use other resistance reduction methods (D2R unique equipment and jewelry, etc.) to further reduce the resistance of the monster.

By the way, the two curses of "Amplify Damage" and "Decrepify" of the Necromancer can reduce the physical resistance of monsters by 100% and 50% respectively, and can also eliminate physical immunities according to the ratio of 20%.

The Gold & Fire dual repair gameplay introduced below is a combination of 2 and 3 for elemental immunities monsters. When you meet cold immunities, use Firewall, and when you meet fire immunities, you use Blizzard. If the elites happen to have all immunities, clean up the mobs and let Mercenary go poke.


Strength of Firewall in Diablo 2 Resurrected

The damage of the Firewall in Diablo 2 Resurrecte is at least 2.3 times that of the original. The damage of the original version of the Firewall is imperfect due to the frame rate or the game's own mechanism, which cannot reach the theoretical damage of the panel. The reset version has updated the game engine and also corrected the damage to the Firewall. With such an outrageous damage intensity, it is possible for us to obtain extremely high Firewall damage with only a few skill points, so as to achieve "double repair Gold & Fire with both hands and both hands hard." In extreme terms, even if you only invest 5 skill points in the fire system (3 points to unlock the firewall, 1 point of heating, and 1 point of control), you can get a firewall that can help clean up immunity monsters after the full skill equipment increases in the later stage.


D2R Blizzard Firewall Sorc Build Skills Points Set and Analysis

Firewall and Blizzard Output Mode

They are all hands-off skills and do not need to be dealt with after release. Blizzard covers an area. The random Blizzard will cause Cold Skills damage to monsters. The Firewall is a straight line, and the monsters in it will be damaged according to time.

These two skills share a built-in CD, which is about 4 seconds, but you can lose other skills during this time.

The output area of the Firewall is smaller, which is more suitable for piling and large-volume monsters (various BOSS), and the output area of Blizzard is wider, which is suitable for scenes and cleanup of strange piles.

Based on the above situation, three suggestions are given to skill points setting:

1. Fire (main element) and Ice (secondary element)

This type of point method is more suitable for brushing the BOSS, the three skill points of Firewall, Fire Mastery, and heating are full, and the remaining points are Cold Skills in addition to teleportation and static position, to ensure that Cold Mastery has about 17 points under the equipment bonus, and then add Blizzard. And boost Blizzard's skills.

2. Ice (main element) and Fire (secondary element)

This kind of point method is more suitable for the scene. Firewall is used to deal with some immunity monsters. At this time, you only need to invest about 24 points in the fire system. Click the full Firewall, 1 point Warmth, and 1 point flame control to ensure that Cold Mastery is under the equipment bonus. There are around 17 o'clock, and the rest are all Blizzard and boost skills.

3. Fire & Ice concurrently

This kind of point method is more balanced. In extreme cases, it is not as prominent as the above two. However, the scene and BOSS can be handled efficiently in the 1-player difficulty mode. The recommended point method is shown in the figure above. Put at least 33 points in the fire system (Warmth and Firewall) Right point), the remaining skills are Cold Skills except for teleport and static, to ensure that Cold Mastery has about 17 points under the equipment bonus, and then add Blizzard and boost Blizzard skills. With normal equipment, you can also have Blizzard with around 3000 damage and Firewall with around 4000 damage. Since Warmth is activated simultaneously, you can bring The Reaper's Toll to mercenaries (although you still need to take medicine).

Summary: Cold Mastery Level 17, Blizzard 3000, and Firewall 4000 are the premises for smoothly coping with most scenarios. To meet the above premises, the redundant skill points can be invested in Cold or Fire Skills according to personal preference.


More FAQ & Tips For Blizzard Firewall Build Skill Point Set

1. Why not set more skill points for Fire Mastery but pick up Warmth?

The output of Fire Mastery to Firewall increases to 30% for level 1, and 7% for each level thereafter, which decreases severely. Moreover, this bonus can be increased by additional level bonuses. How many additional levels of fire skills increase this skill How many points of actual gains.

Warmth’s addition to Firewall becomes a stable 4% for each level. It is not affected by additional level bonuses. How many levels of bonuses can be obtained for how many Warmth skills are invested. The skills themselves can also provide additional blue back benefits. Take a comprehensive look. Fire Mastery is stronger. In a word, the better the equipment, the closer or even more than Fire Mastery the damage gain of Warmth of the same level to Firewall.

Of course, the optimal damage mode is definitely to match Warmth and Fire Mastery after the Firewall is full, so that the damage can be maximized, but the key to the problem is that the damage of the reset version of the Firewall is too high, 3-4000 in one player difficulty The damage of Firewall is enough to deal with most situations, so instead of continuing to burst output when the output overflows, it is better to give Warmth a little bit to improve the game experience-of course, it is also a good choice to invest in Cold Skills.

2. How many skill points for Cold Mastery?

The Cold Mastery of the sorceress allows us to ignore the cold resistance of the monsters when causing damage to the non-cold immunities monsters, and even overflow the output according to the degree of resistance reduction, but the resistance of the monsters is reduced to -100% at most, and finally from -50% to -100% requires level 10 skills, but the improvement is only 33%, so this skill is not recommended to be too high now.

Since monsters of hell difficulty generally have cold resistance around 50-70, a more reasonable method is to point to level 17 with equipment and achieve -100% cold resistance. If there are more skill points, you can reach level 27 with equipment. At this time, your Blizzard hit 50cold resistance monster can double the output.

3. Why not use Frozen Orb?

Compared to Blizzard Frozen Orb, it requires fewer skill points and can indeed be used as an output skill for Cold Skills. However, Frozen Orb has a longer casting animation. To hit the highest damage requires high distance control, and it will be very tired after playing for a long time.


D2R Blizzard Firewall Sorceress Build Equipment Guide

The pursuit of equipment is our most essential requirement when playing Diablo 2. The Ice & Fire Master can switch between different forms by changing the equipment, thus being able to cope with most scenes in the game. Three structures are given below:


1. Gears For Pure MF Playstyle

This kind of equipment is similar to MF Pure Ice, and the scene of pursuing farming is also similar.

Note: MF refers to the "+% better chance to obtain magic equipment" affix. Increasing this affix can increase the chance that the equipment will become a blue and yellow unique set. The following is abbreviated as MF value.

Weapons: Runeword "Spirit" sword (recipe 7+10+9+11) or The Oculus (comes with MF value, casting, and full resistance)

The Oculus

The OculusOne-Hand Damage: 18 To 42 (30 Avg)
Required Level: 42
Durability: 50
Base Weapon Speed: [10]
(Sorceress Only)
+3 To Sorceress Skill Levels
+5 To Mana After Each Kill
All Resistances +20
25% Chance To Cast Level 1 Teleport When Struck
+30% Faster Cast Rate
+20 To Vitality
+20 To Energy
+20% Enhanced Defense
50% Better Chance Of Getting Magic Items
(Only Spawns In Patch 1.09 or later)

Shield: Runeword "Spirit" shield (recipe 7+10+9+11), the best spellcasting should be greater than or equal to 33%

Head: 3-socket helmet with yellow sapphire head/Harlequin Crest (comes with 2 skills, 2 attributes, a lot of blood blue and 10% damage reduction)

Harlequin Crest

Harlequin CrestDefense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
(Only Spawns In Patch 1.09 or later)

Chest Armor: 4-socket chest with topaz/Skullder's Ire (IRE, comes with 1 skill and a lot of MF)

Skullder's Ire

Skullder's IreDefense: 634-732 (varies)(Base Defense: 225-243)
Required Level: 42
Required Strength: 97
Durability: 90
+160-200% Enhanced Defense (varies)
Repairs 1 Durability In 5 Seconds
+ (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
+1 To All Skill Levels
Magic Damage Reduced By 10
(Only Spawns In Patch 1.09 or later)

Gloves: Bring your own MF value gloves/Luck Guardian (maximum 40MF value)

Belt: Goldwrap (30MF value belt)/Tal Rasha's Fine-Spun Cloth (15MF value belt)

Tal Rasha's Fine-Spun Cloth

Tal Rasha's Fine-Spun ClothDefense: 35-40 (varies)
Defense: 95-100 (varies) (Base Defense: 35-40)
Required Level: 53
Required Strength: 47
Durability: 16
16 boxes
Requirements -20%
37% Damage Taken Goes To Mana
+30 To Mana
+20 To Dexterity
10-15% Better Chance Of Getting Magic Items (varies)
+60 Defense (2 Items)
+10% Faster Cast Rate (3 Items)

Shoes: shoes with MF affixes/or unique shoes [War Traveler] (up to 50MF)

Ring: Ring with MF value affix / unique ring with the highest 30MF value [Nagelring]

Necklace: Necklace with MF value affix, it is best to bring the entry of mage skill +2, or it can be a unique necklace [Mara's Kaleidoscope] (2 skills, 5 attributes, and up to 30 full resistance)

Mara's Kaleidoscope

Mara's KaleidoscopeRequired Level: 67
+2 To All Skills
All Resistances +20-30 (varies)
+5 To All Attributes
(Only Spawns In Patch 1.09 or later)

Required casting range: 63 gears. At this time, the transmission is relatively smooth. The "Spirit" Sword and Shield has a maximum of 35%, and The Oculus is fixed at 30%. Therefore, the Spirit Shield should preferably have more than 33% of the casting.


2. High Damage and High Cast Playstyle

This type of equipment is generally used in scenarios where it is difficult to run maps or do not require MF values, such as Chaos Empire (Final BOSS Bar) and Chaos Temple (Chaos Sanctuary), and some equipment that increases skills will be replaced on the body.

Weapon: "Heart of the Oak" Runeword (formula 18+26+21+10) if possible, or nuclear pupil (also called eyeball) or spirit sword if not

Heart of the Oak

18-Ko21-Pul10-Thul26-Vex
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)

Shield: Runeword "Spirit" shield (recipe 7+10+9+11), the best cast is 35%

Head: Harlequin Crest (also called Shako, green hat)

Harlequin Crest

Harlequin CrestDefense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
(Only Spawns In Patch 1.09 or later)

Chest Armor: Skin of the Vipermagi (HSP, +1 all skills 30 cast and up to 35 full resistance)

Skin of the Vipermagi

Skin of the VipermagiDefense: 279 (Base Defense: 111-126)
Required Level: 29
Required Strength: 43
Durability: 24
+120% Enhanced Defense
+1 To All Skills
30% Faster Cast Rate
Magic Damage Reduced By 9-13 (varies)
All Resistances +20-35 (varies)
(Only Spawns In Patch 1.09 or later)

Gloves: Yellow gloves with various resistances, Magefist (+1 fire skill 20 spells) or Trang-Oul's Claws (+20 spells and 30cold resistance)

Magefist

MagefistDefense: 24-25 (varies)(Base Defense: 9-11)
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense (varies)
+10 Defense
+1 To Fire Skills
+20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage
(Only Spawns In Patch 1.09 or later)

Belt: Goldwrap with resistance, or [Arachnid Mesh] (also called skill waist, watch point 1 skill 20 cast) or [Thundergod's Vigor] (absorb lightning and increase the maximum lightning resistance, used for running the throne to prevent electric ghosts)

Arachnid Mesh

Arachnid Mesh

Arachnid Mesh

Defense: 119-138 (varies)(Base Defense: 55-62)

Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
(Only Spawns In Patch 1.10 or later)
Arachnid MeshDefense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
(Only Spawns In Patch 1.10 or later)

Shoes: Rite of Passage/Sandstorm Trek (strength, physical fitness and poison resistance)/Aldur's Advance (40 running and 50 fire resistance) with various resistances

Rite of Passage

Rite of PassageDefense: 53-60 (varies)(Base Defense: 28-35)
Required Level: 29
Required Strength: 20
Durability: 12
Assassin Kick Damage: 26-46
+25 Defense
30% Faster Run/Walk
+15-25 Maximum Stamina (varies)
Half Freeze Duration

Ring: A ring with resistance is enough. You can pursue personal needs such as life, mana, attributes, or killing monsters and returning to blue. Sometimes I also bring some rings for the scene, such as equipping Dwarf Star to run Chaos Sanctuary, and Nature's Peace to farm Nihlathak.

Necklace: It is best to have a necklace with mage skill +2, and the other attributes are best to have resistance, and it is best to be a unique necklace [Mara's Kaleidoscope] (+2 skills, 5 attributes and up to 30 full resistance)

Mara's Kaleidoscope

Mara's KaleidoscopeRequired Level: 67
+2 To All Skills
All Resistances +20-30 (varies)
+5 To All Attributes
(Only Spawns In Patch 1.09 or later)

Required casting gear: 105 gears. This gear requires network delay not less than 120 to operate smoothly, otherwise it is not as good as 63 gears.

The above 105 gears are very good. Clothes 30% cast + gloves 20 casts + shield 35 casts = 85 fast casts. No matter what the weapon is, it can easily exceed 105 casts.

If the glove does not have a spell, you need a belt to replenish it. Otherwise, you must have the weapon, the heart of the oak tree + the full value of the spirit shield, to be exactly 105 gears.


3. MF & Cast Balance Playstyle

This set of gear requires the use of a three-piece suit of the wizard "Tal Rasha's", which are clothes, belts and necklaces. In addition to providing massive resistance and good MF values, these three parts also provide 20% spell casting and additional MF values based on suit attributes. But the clothes and necklaces in it are very difficult to brush. The rest of the equipment in this set is similar to the high cast and high damage mentioned above, only the following three pieces of equipment are replaced with Tarasha.

Body Armor: Tal Rasha's Guardianship (also known as lacquer armor, 7+, the highlight is high resistance and 88MF value, and an additional 10 spells for 2 sets)

Tal Rasha's Guardianship

Tal Rasha's GuardianshipDefense: 833-941 (varies)(Base Defense: 433-541)
Required Level: 71
Required Strength: 84
Durability: 55
+400 Defense
Requirements -60%
Magic Damage Reduced By 15
Cold Resist +40%
Lightning Resist +40%
Fire Resist +40%
88% Better Chance Of Getting Magic Items
+10% Faster Cast Rate (2 Items)

Belt: Tal Rasha's Fine-Spun Cloth (Tal Rasha belt, 3 sets of extra 10 spells)

Tal Rasha's Fine-Spun Cloth

Tal Rasha's Fine-Spun ClothDefense: 35-40 (varies)
Defense: 95-100 (varies) (Base Defense: 35-40)
Required Level: 53
Required Strength: 47
Durability: 16
16 boxes
Requirements -20%
37% Damage Taken Goes To Mana
+30 To Mana
+20 To Dexterity
10-15% Better Chance Of Getting Magic Items (varies)
+60 Defense (2 Items)
+10% Faster Cast Rate (3 Items)

Necklace: Tal Rasha's Adjudication (Tal Rasha necklace, the highlight is 2 mage skills and life mana lightning resistance, you can also make up the suit effect, you need 4 sets to get 10 spells)

Tal Rasha's Adjudication

Tal Rasha's Adjudication

Set
Amulet

Req level: 67
Quality level: 26
+2 To Sorceress Skill Levels
Lightning Resist +33%
Adds 3-32 Lightning Damage
+42 To Mana
+50 To Life

+10% Faster Cast Rate (4 set items)

Part of set: Tal Rasha's Wrappings


Required casting gear: 105 gears. This gear requires network delay not less than 120 to operate smoothly, otherwise it is not as good as 63 gears.

Since the Tal Rasha three-piece suit comes with 20 spells, with the Spirit shield and weapons plus Magefist, you can easily get to the 105 position. With high spells, the resistance and MF value brought by Tal Rasha equipment It allows us to achieve both safety and equipment efficiency.

There is also a variant of this set, which is to directly bring Tal Rasha weapons and helmets to make up the five-piece effect, which can provide higher damage and safety, and it can also make you shine! But the MF value will drop a little, please make your own choice.

Off Hand Weapon: In the game, press W to switch to the off-hand equipment. Since the MF value is determined to be the moment of killing, we can increase our MF value in disguise by switching to the off-hand weapon when the BOSS/monster dies. The MF off-hand weapon generally used for handover is Blade Of Ali Baba+Runeword "rhyme" (13+5, 25MF provided) . The equipment is formed in the late game, and you can also make a warcry (recipe 11+8+23+24+27, which is quite late equipment). 

Blade of Ali Baba

Blade of Ali BabaOne-Hand Damage: (25-35) To (56-77) (40.5-56 Avg)
Required Level: 35
Required Strength: 70
Required Dexterity: 42
Durability: 32
Base Weapon Speed: [20]
+60-120% Enhanced Damage (varies)
+ (2.5 Per Character Level) 2-247 % Extra Gold From Monsters (Based On Character Level)
+ (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On Character Level)
+15 To Mana
+5-15 To Dexterity (varies)
Socketed (2)
(Only Spawns In Patch 1.09 or later)

In addition to providing the MF value, it can also provide two Howl Skills for the barbarian. After casting the spell Can improve the character's skill level 1 level, as well as the maximum health value, mana value and endurance.


D2R Blizzard Firewall Sorc Build Mercenary Equipment Guide

The mercenary defaults to bring Mercenary (collectively referred to as the second act spearmen). In most cases, it’s better to choose the nightmare difficulty to provide the holy freezing halo (the halo effect is to reduce the speed of the monster)


1. Helmets

If the conditions are bad, just bring a Vampire Gaze. Tal Rasha's Horadric Crest is very good. If the conditions are good, you can bring a Vampire Gaze, Crown of Thieves and other helmets for different scenarios. Ideally, bring Andariel's Visage (also known as An head, the highlight is the terms that benefit mercenaries such as attack speed, 2 skills, bloodsucking, etc. The disadvantage is -30fire resistance, and it needs to be punched and inlaid with the 8th rune)


2. Body Armor & Runewords

If the conditions are bad, use Runeword "Treachery", "Stone" or "Duress". If the conditions are good, use Runeword "Fortitude". Below is the analysis about them.

The advantage of Treachery Runeword is 45 attack speed, which can greatly increase the output of the followers, and the energy resolution triggered by a 5% probability when being hit (provides 15% material resistance and 45 other resistances after the trigger). The disadvantage is that it is easy if the energy resolution is not triggered. sudden death. The recommended substrate is 3-socket armor with a defense over 500.

Treachery (Assassin)

20-Lem13-Shael10-Thul
5% Chance To Cast Level 15 Fade When Struck
25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters

The advantages of Stone Runeword are high defense and high resistance, as well as additional power attributes, which can greatly increase the resistance of the followers, and at the same time allow them to pick up some equipment with high power requirements. The recommended substrate is a 4-socket armor with a defense over 500.

Duress Runeword is between Stone and Treachery. From the perspective of high EQ, it not only has the resistance and defense of Stone, but also improves the output of Mercenary. From the perspective of low EQ, its output is not as good as perfidy and anti-beating. The recommended substrate is 3-socket armor with a defense over 500.

Fortitude Runeword is Mercenary's endgame clothes in most cases. Extra defense and full resistance can make Mercenary more resistant to beatings. The 300% damage bonus can greatly increase Mercenary's output. For Mercenary with bloodsucking To hurt is to survive. In addition, the 20% probability of Ice Armor (Mage skills, level 15 effect is to increase defense by 100%, while allowing melee enemy attacks to freeze yourself) can further enhance Mercenary's security. The disadvantage is that it is expensive and requires a 28th rune. It is recommended to make a 4-socket armor with a defense of 800 or more. In addition, if you plan to play a physics class, you can also use 4 sockets of light armor with more than 500 defenses to make fortitude, so that both humans and Mercenary can wear it (the armor with sleeves on the item screen is heavy armor, and after wearing it, it will slow down the movement speed. , Mercenary said it doesn’t matter because we will conveyor belt him, but the human experience will be much worse).


3. Weapon & Runewords

Recommend Runeword "Insight" or unique "The Reaper's Toll"

The advantage of Insight Runeword is to provide extra blue back and high damage, especially its own fatal blow. This is Amazon's skill, and the effect is a certain probability to trigger a double attack.

Insight

8-Ral12-Sol7-Tal3-Tir
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

The best base material for Insight is a 4-socket long-handled weapon with an elite level (with a level requirement of 63 or more).

The invisible substrate can increase the basic output by 50%. The invisible 4-socket long handle that can be easily obtained in the early stage is the invisible giant axe. The maximum number of sockets in this substrate is 4 sockets, and 4 sockets can be drilled directly at the time of writing. The price of such a substrate in the Kane trading zone is about 1 rune 23. It belongs to the high cost-effective substrate that can be obtained in the early stage-the disadvantage is that the strength is high, and the invisible also needs 200 strength. It must be equipped with stones or first-class support strength.

The advantage of The Reaper's Toll is the high-frequency triggering Decrepify Curses (which reduces the speed, output and resistance of monsters by 50) and bloodsucking, which greatly improves the safety of Mercenary.

The output of the invisible The Reaper's Toll is also very high, but the price is expensive. If you don’t have a high demand for Mercenary’s output, take the ordinary The Reaper's Toll. At present, Kane’s trading area can exchange a certain number of perfect gems for ordinary ones. Reaper's Toll.

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More Diablo 2 Items About This Article
The Oculus Details
Harlequin Crest Details
Skullders Ire Details
Tal Rashas Fine-Spun Cloth Details
Maras Kaleidoscope Details
Heart of the Oak Details
Skin of the Vipermagi Details
Magefist Details
Arachnid Mesh Details
Rite of Passage Details
Tal Rashas Guardianship Details
Tal Rashas Adjudication Details
Blade of Ali Baba Details
Insight Details
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