Who is the fiercest meelecha in 110? Is it wwbar? Beserkbar? Zealpal? Smitepal? Even pikemama? I want to say here, none of them. The real king of meele in 110 miles is the final form of Druid: Summer dire wolf! He not only has extremely high physical damage and attack speed, but also has extremely high poison damage, has high life and lifeleech, and has good safety. What is particularly important is that his cost performance is very high. Poor people like him can afford to equip and have high playability. It is really a necessary medicine for home travel, I believe that players who read this post will have the impulse to raise a summer dire wolf.
The final form of 110 Druid ----- summer dire wolf
Now let's analyze his equipment
Equipment: Generally speaking, the equipment of the summer dire wolf is very fixed, and only some items can be changed.
-Helmet: Jalal's mane (09 wolf head)
-Highlights: + 2shiftingskill, + 30% FHR, + 30allres, + 20str, + AR20%, Every time you kill an enemy + 5mana, you can use fury and other skills without ml items. The attributes are stable and easy to drop. It can be said that it is the only choice for werewolf Druid. It is recommended to upgrade + edjew.
-Armor: Leviathan (110 material free armor)
focus on absorbing physical damage by 15-25%, 40-50 STR can increase the damage by a large piece, and 1514-1722 high defense can greatly improve security, Never wear and tear can save you a lot of repair costs, Kaka. The mesh that doesn't need to be upgraded is because its DEF is far less than 110wmj, and 30life is only equivalent to the 6str of werewolf Druid. More items can be saved by the extra 40-50str damage leech.
-Belt:
-Thunderod's vigor
-Highlights + 10% maxlr, power absorption, + 20str, + 20vit
-Runbaal is used to prevent the lightning bolt from being sprayed dead by the soul.
stringofears focus on DR and leech, which are usually used.
Gloves:
-Dracul's grasp
top 10% leech, 25% ow, 10-15str, 5% chance to cast tap.
tap and leech are stimulants for bloodthirsty people, and the safety of PVC is an important factor.
-Steelrend (steelrend)
see 30-60ed, 10% CB, 15-20str, high def.
LR focusing on attack uses the latter, LR focusing on security uses the former, depending on personal hobbies. Laying of hand is also good for kboss, 300% ed for demons.
-Shoes:
-Gore rider
see 15% CB, 15% DS, which can be upgraded.
-Necklace:
-Highlord's Wrath (Highlord's wrath)
-Highlights 1skill, increases with level + n% DS
-Ring:
-Ravenfrost (ravenfrost)
-Highlights + Ar, + DEX, absorbs ice by 20%, and cannot be frozen. Note that the importance of ravenforce worn by summer dire wolf is greater than DEX.
-Carrionwind (carrion wind)
The "poison" of summer dire wolf comes from here. Using the bug principle of 110, that is, the chargekill on item can add to relevant skills, provided that the chargekill does not invest at all in the skill tree. In addition to the skill bonus, it also provides 6-9% ll and 55% PR, and there is a certain probability of poison creeper and hurricane to enhance the visual effect.
Main weapon:
-Tombreaver
focus on high damage, high IAS, high ar \ \ ed bonus to undead, 30-50res, 10% summon skeletons, and obtain 10-14life, 50-80mf after killing the enemy.
Inlay method: the first requirement is 2-3s, high ed. According to the 1.10 fury calculation table, the IAS WSM (IAS weapon basic speed on the weapon) required for fury to reach 4f is 75%. At this time, fury's five attacks are 7 / 4 / 4 / 4 (Fury's first attack is normal attack). Tombrever's basic speed WSM = 10 and comes with 60ias, so it also needs 25ias. For th, use 3sethtombrever + 2 * IAS / 40edjew + Zod, and generally use 3S + 2ias / edjew + 40edjew. If you pursue extreme speed, Consider the starting speed. The normal attack can reach 6F at the fastest and 40% IAS at the lowest. Therefore, it is the best practice to put three ed / IAS beads. The damage is considerable and the speed is great. Another economical inlay method: put 2shell, 1
Secondary weapon: hellrack (torture in hell)
-Highlights: extremely high thermal power ice element damage, combined with the poison of poisonous wolf, can't destroy things. Another advantage is that in case of enemies who put attack and rebound curse, it's OK to use fury when using secondary weapons, because the damage of bow and crossbow is provided by DEX, and the high STR of werewolf Druid doesn't work, Therefore, the fury damage at this time is almost all elemental damage. After two shaels are put in, the fury speed is 10 / 6 / 6 / 6.
Equipment bar:
-Unique SC
-GC - with sharp (sharp or elite) as the magic prefix, + maxdam, + STR, + Ar GC is a good choice {maxdam is too low, and generally the overall effect is better when it is above 9}. If you think life is too little, it is also feasible to put a few pieces of shifting + life GC. If there is a better GC, you can add it yourself;
-SC - according to the FHR table, it is easy for werewolf Druid's FHR to reach 4f. With werewolf head and three 5% fhrscs {45% FHR}, they may be insufficient after equipped with 5fhr / othermodsc.
clothes and weapons above {depending on your equipment}, just fill it up with a few + 4R SCS, and put 20lifesc if there are more vacancies.
In addition, there is a windhammer or ikhammer and a setitemguillaume's face in the box. These ddkcds are used for use.
-Status: DEX: 103 is enough to get tombreaver after equipment is included.
-Vit: Life > 1500 after wolf change.
-Eng: it's all right. No
-STR: the rest is here, the protection of violence.
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