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D2R Ladder 2 Start Sorc Build Guide - Best 2.5 Sorceress Build In Diablo 2 Resurrected
10/7/2022 6:22:48 PM

There are some exciting new features for Season 2 of Diablo 2 Resurrected and those are the Terra Zones and the Sunder Charms. In this D2R ladder reset 2 build guide, we are giving you the best sorc build and tips to gain wealth fast.


D2R Best 2.5 Sorceress Build - Diablo 2 Resurrected Season 2 Start Build Guide

Before you can get out there and farm these Terror Zones and hopefully get yourself a Sunder Charm, you're going to need to build up a little bit of value in order to trade or you need to actually find some of the best gear in the game, so you can get very powerful and really slap away the monsters in these Terror Zones. Today we are giving you the best D2R 2.5 ladder sorceress build, the actual exact run in the strategy in order to build wealth as consistently as possible right at the beginning of a ladder reset.

 

D2R Ladder Reset Build Skills

Now that they've kind of changed it for 2.4, the actual skills we are using and it's not actually lightning, it is actually going nova. That's because nova only has one synergy along with lightning mastery and you can actually get plenty of damage out of this particular build here to really slaughter down everything that you're looking for. So maxing out nova, we're maxing out this energy of static. As soon as you can max out the lightning master, there are obviously going to be one point wonders that you need as well such as over here on warmth. And we go ahead and put one into frozen armor. 

 

Now once you can get up to it and you can actually get a ton of safety here with the remaining points from the different skill quests and from getting a higher level. The energy shield can save your life so much and actually this is not a max vita build either. So we got right here 20 points in an energy shield and we have 15 points in the telekinesis up here. You could shift it around them in and max a little bit but that actually provides so much safety. Because you actually want to try to get as much mana as possible. 

 

D2R Ladder Start Build Stats

Strength - 163

Dexterity - 31

Vitality - 54

Energy - 383

We actually didn't go max vitality, we went max energy because we're doing an energy shield nova build just enough strength to wear your gear.

 

D2R Ladder 2.5 Build Gear

Weapon - The Oculus

Shield - Spirit Shield

Helm - Harlequin Crest

Harlequin Crest

Harlequin CrestDefense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
(Only Spawns In Patch 1.09 or later)

Armor - Skin of the Vipermage

Ring - Chaos Spiral, Bone Coil

Boot - Dire Trample

Glove - Frostburn

Frostburn

FrostburnDefense: 47-49 (varies)(Base Defense: 12-15)
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense (varies)
+30 Defense
+5% Enhanced Damage
Increase Maximum Mana 40%*
Adds 1-6 Cold Damage, Cold Duration: 2 Seconds
(Only Spawns In Patch 1.09 or later)

Belt - Goldwrap

Goldwrap

GoldwrapDefense: 34-36 (varies)(Base Defense: 6)
Required Level: 27
Required Strength: 45
Durability: 18
12 Boxes
+40-60% Enhanced Defense (varies)
+25 Defense
10% Increased Attack Speed
30% Better Chance Of Getting Magic Items
50-80% Extra Gold From Monsters (varies)
+2 To Light Radius
(Only Spawns In Patch 1.09 or later)

We are going to give you some of the budget options too, you can throw on a spirit sword. You can throw on a lore a three socketed with topaz is in it up here on the helm. Any fcr amulet, any lighting skills you can get. The skin of the viper magi is semi-easy to get but early on a ladder could be tough. Stealth for that faster cast rate is going to be Mega important. Any fcr rings here to reach any breakpoint that you can get to that is going to be good. Boots are tri-res but actually, with energy shields, the lightning and fire in cold are not important. The poison res is actually kind of pretty important on an energy shield build. We have frostburn here but if you get mage fist triang's gloves or whatever rare gloves can get you the poison res on there. A very good budget ring option, make yourself any caster belt to try to get you to that next breakpoint. Really fcr breakpoints early on faster teleporting, and faster casting are going to be mega important.

 

D2R Ladder Season 2 Build Farming Areas & Tips

1. Countess

In order to get this wealth as consistently as possible now here, we are out of the Black Marsh Waypoint. Now teleport around until you find the Forgotten Tower and if you haven't guessed yet, we're going to be running the Countess once you find the Forgotten Tower. You have gotta head all the way down to the bottom, but wait don't just zip right down there and not do anything because this is part of the strategy right here. Make sure on the way down there, you're slapping whatever champions and ghost pack you can along the way. Every monster you kill is a chance to find something good, you could find yourself a shako, oculus, or 4 socketed monarchs that are worth something early on. 

 

These monsters are incredibly weak. When you are taking a glance up at the mini map, remember always turn left when you're going down into the Forgotten Tower. Because that's always going to be the way 9 out of 10 times anyways down to the next level. Once you dip down, make sure you slap any of the ghost packs along the way. Because of their smaller Loot drop table, they have a higher chance of dropping runes. That means if you have a better chance of dropping a rune, there's a better chance of it being a high rune. Along with that, you have really good odds of getting things like jewels and charms from them ghosts as well. The packs down aren't usually super large and there isn't huge density but just go ahead and slap them down as you see them.

 

Once you're down to the bottom, make sure you hop over and you're taking out the Countess once you're down here. If you didn't know you see all these runes, the comp just dropped that's because she has a special rune drop table. If you actually run these on a higher difficulty, she has a better chance of dropping more items those more items can actually override her special rune drop table. Meaning you'll actually get fewer runes, so this is actually a good thing to run on players one difficulty. You can get all sort sorts of different kinds of runes and that's part of this strategy. 

 

Make sure you save up spirit rune sets and insight rune sets very early on because everyone needs to make that insight and everyone's going to be re-rolling their spirit trying to get 35 fcr. So they're going to need a ton of these spirit rune sets. On top of that from her special room drop table, you can actually get up to an ist rune. Finding one of those is going to be absolutely amazing and then from the Countess, she is one of three monsters here in Diablo 2 Resurrected that can drop keys that you need in order to farm torches that every single character is going to need also.

 

2. Arcane Sanctuary

The second part of this strategy is heading out to the Arcane Sanctuary and farming ghost packs on your way out to take out the summoner. These ghost packs are pretty prevalent out here and the same rule applies as in the Forgotten Tower. When you take them out they have that higher rune drop chance which means you have a better chance of getting high runes. Make sure you don't kill them over the open area because they will drop absolutely nothing. There is actually quite a bit of density out here too, so if you're strong enough and if you want to, you can take out other champions along the way as well. If you're a sorceress, go ahead and teleport out and see if he's there, and then go ahead and continue clearing these ghost packs on your way back and then go up the other arms and try to find the summoner. 

 

There also important when you do come out to these other ends of the spindles, they're actually super chests out here that drop a ton of items. Once you eventually do find the right way, just head out here take out the summoner, and hope that you find a key from him. He's actually the second one here of three monsters that can drop keys you need in order to farm those torches.

 

3. Eldritch

It is optional because it's just so incredibly easy, it's hard not to justify coming out here and just slapping down Eldritch. Picking up and seeing what you can get because there's a relatively good density and it's incredibly easy to get to.

 

4. Shenk

Shenk is incredibly easy to get to and has some pretty good density. Watch out for these quill rats so they can get you every once in a while.

 

5. Pindle

Pindle is not going to be immune to lightning. Though you can come out here and slap down him and his minions. Once again super easy to find and pretty easy to take him out.

 

6. Nihlathak

If you're feeling really bold and you can come to Nihlathak. But it's so dangerous and so difficult, it ends up taking a bunch of time. You can go farm the third and final key here. From down in the Halls of Pain that's taking out Nihlathak. So Nihlathak is incredibly dangerous so you almost want to prepare to die especially if you do not have a Nature's piece and he is quite frequently immune to lightning. So it's not really the best for this particular build probably 1 out of 4 times he is immune to lightning. But he can drop every single item in the game and that's where you get the third and final key.

 

7. Thresh Socket

This is not the most efficient but it's fun and easy. That is heading out Aries Plateau and taking out the Thresh Socket. All you gotta do is head up to the left or to the right. If you run into the wall, you went the wrong way. So head the other way and you will find Thresh Socket. Sometimes Thresh Socket it's right there, he's just so incredibly weak and easy and he can drop a ton of items. Almost every item that Pindle can.

 

Important to note some of the downsides, this is not going to do great in the Chaos Sanctuary unless you have absolutely GG here. In Cow players one maybe three it's going to be okay, but in full cow games it's going to be a slow go especially with that super-budget gear and it's not particularly great at one very large target. You're not going to be farming and taking out the Ubers, you're not going to be taking out DClone with this build even and Burial and Mephisto. Sometimes can be a weak bit of a struggle it's just not made for taking out one individual a large monster. It's made for taking out those large but very weak packs very quickly.


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