The bloody and horrible realistic painting style returned in Diablo 4. As can be seen from the published content, the overall atmosphere of the D4 is far more gloomy and frightening than that of the third generation. It is bloody, dark, and evil, and has returned to the realistic style of the second generation. In the carnival venue, especially in the dark area, minor warnings are hung everywhere. Even to watch a promotional film on the official website, you need to fill in the date of birth.
The performance in the specific game may be due to better technology. There is a special exquisite feeling in the 2D game, such as playing the reproduction of "Diablo 2" and "Red Alert 2", but the picture is far clearer than that time, and can see the details of each character, monster, or scene. But scene modeling, magic effects, and light and shadow contrast all remind you that this is a 3D game.
Diablo 4 Classes Leaks & Changes
1. Druid Class
Unlike the second generation, Druid does not have permanent "wolf form" or "bear form", but is released directly through active skills. Specific description: The character usually walks and talks in the map in a human state, but once it enters the battle, it will show different changes. For example, in the current trial version, the left button ordinary attack is immediately changed into a werewolf claw attack, and the right button is changed into a bear to throw a semicircle AOE, which is not always cool and direct.
Druid's signboard summoning creatures still exists. The trial version only has wolves. When the skill level is 8, you can summon two. Will it become more after upgrading? Other evocative creatures can see crows and vines. It is estimated that the attributes of the vine will need talents to adjust, such as Corpse ivy and Sun ivy.
Druid Skills
1. The first skill is to change the bear to stun. It is mentioned here that the fourth generation has added a considerate UI: once the stun skill is released, a new progress bar will appear below the enemy's blood bar, showing the remaining time of the enemy's stun, which is convenient for arranging the battle rhythm.
2. The second skill is to summon the rolling stone, which can choose the release direction, and the rolling stone will repel the enemy for a short distance, with considerable attack power.
The third skill is summoning. At present, only two wolves can be called.
3. The number four skill is a fixed skill for each character. I remember the English original is "Ultimate", which is a powerful skill with a long cooling time. Druid's big move is the lightning storm, which calls the lightning firestorm tornado to attack in a wide range. It is very cool, and the damage is very good, but the cooling time is up to 90 seconds.
In general, Druid is a very enjoyable profession. It has both melee skills and elemental magic skills, and can also summon younger brothers. As for whether the later stage of the game needs to specialize in a certain direction to be better used, or whether the balanced development in multiple directions can also play a good injury, it needs to wait for more information to be announced before deciding.
2. Sorceress Class
Thanks to ice magic, the fourth generation Sorceress has strong field control ability. Her left-click skill is a single ice arrow. The other two are rockets and lightning, which are not available at present. Right click is the three firebombs. The number of firebombs seems to change according to talent. The alternatives are lightning chains and ice hockey balls, which can only be seen but can't be used.
Sorceress Skills
1. The number one key defense skills include fire shield, ice wall, blizzard, and teleportation. What can be used is the snowstorm with a deceleration effect. Like the big Sorceress skill in Warcraft 3, it is useless for the enemy to run out of the circle after several times of snow.
2. The second skill is directional lighting with low damage, but the advantage is that it can automatically seek the enemy, and the strange crowd is full of leaps, which is a very convenient saber repair skill. In addition, Frozen Nova and Hydra are also in this key position.
3. The third is a fire meteor, which will be released into a circle of fire. After a period of time, the meteor will land and cause range damage. It can be used in conjunction with the deceleration of the snowstorm. Slow down before shooting stars. In addition, you can see the wall of fire and Nova.
At the present stage, Sorceress is a profession that needs manipulation. It may not be able to become a humanoid cannon like the three generations of Faye, but its playing methods are very diverse, and its range attack ability is very strong. It is a little urgent to play single-body. Hard injury is that many skills have a long cooling time. We really need to think about the release time of skills. I don't know whether the formal talent system and customized skills will improve after opening.
3. Barbarian Class
The traditional melee occupation relies on anger-driving skills, but this time it has become a humanoid weapon library and can carry up to four weapons. Of course, it's not like taking six knives at a time like the Basara Yida political leader, but holding two more knives with both hands, and carrying two more knives on the back, which will be pulled out when releasing specific skills.
It is also worth mentioning that when choosing a career, Barbarian is the only character with four appearances, two men and two women. Other occupations are only men or women. Does it seem that the official version will add a custom appearance or pinch function? We can look forward to it.
The left button of the barbarian is to attack with dual-held weapons. Interestingly, the attack is output by two weapons in sections, that is, by pressing the left button, the two weapons attack each once, the enemy deducts two sections of blood, and the sound effect is also hit twice. In the past, the left and right hands waved weapons in turn, and the rhythm was significantly slower. In addition, after the attack, there will be a buff for a short duration to increase the attack speed. After the continuous attack, the attack speed can be further increased, and the fight is very pleasant
Right click is to take out the two-handed blunt weapon wheel behind and go out for a straight AOE, which has a knockback effect, good damage, and a lot of anger.
Barbarian Skills
1. The number one key is a battle roar, and various short-term buffs.
2. The second is a jump attack, which does not consume anger, but needs to wait for cooling down. You can skip some skills that need to detour directly, and you can jump directly into the monster pile to fight quickly to maintain anger. This is a traditional skill.
3. Number three is a skill-based skill. In addition to the two-handed hammer, my character also carries a two-handed sword. The skill effect is to use the two-handed sword to stab forward for a distance.
4. Number four is the transformation of the female warrior god (not the summoning), which significantly increases the combat effectiveness for 15 seconds, but can increase the duration through special attacks.
Barbarian's game experience is still close to that of the previous warrior class and needs to maintain the touch through continuous combat. The new "weapons warehouse" system makes Barbarian a war machine, which can fight at high speed and have considerable damage.
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